Bournemouth University

School of Design, Engineering & Computing

Project Library: Creative Technology Framework 2010/2011

CTF - 15 - Callum Bowran

Interfacing For Accessible Effects


CTF 16 - Michael Clarke

Can the Development of an Integrated DJ and VJ Package fit into the Commercial Creative Technology Market?


CTF 17 - Nicholas Connor

Investigation into improving the clarity of speech from radio broadcasts for the hard of hearing


CTF 18 - Richard Courtman

Digital Video Composition


CTF 19 - Alex Dodd

Scratch FX


CTF 20 - Sam Dunlop

Producing an Audio-Visual with High Quality Technology has a Positive Affect on ASD Autistic Spectrum Disorder


CTF 21 - Anthony Evans

Implementation of a digital model of a vacuum tube guitar amplifier using waveshaping techniques


CTF 22 - Nick Gardner

Investigation Into Headphone Types and the Correlation Between Sound Quality and Safety


CTF 23 - Daniel Graves

Guitar FX Using Arduino & Max MSP


CTF 24 - Sam Harman

iPhone Impulse Response Application


CTF 25 - Matthew Le Masurier

Internet Streaming for Digital Video Broadcasting


CTF 26 - Alexander Manolis

Interactive Hazard Awareness Guide for TV Studios


CTF 27 - Shaun Mills

Motion Controllers in Music Technology: The Invisible Drum-kit


CTF 28 - Matthew O'Neil

Soundscape; Perceived Sound


CTF 29 - Dean Ormsby

5.1 vs Ambisonics: Creating a three dimensional soundfield


CTF 30 - Christopher Ottridge

The Loudness Wars: An Investigation into Popular Music's Increasing Reliance on Loudness over Dynamics


CTF 31 - Robert Tutton

Investigation and Development of Stereoscopic Editing using 3D Cinematics


CTF 32 - Bogdan Vera

Development of a Networked Modular Synthesizer


CTF 33 - Daniel Vincent

Using EEG BCI technology for empirical evaluation purposes in modern gaming


CTF 34 - Robert Ward

Binaural Recording: Is it compatible enough with video for it to be commercially viable in mainstream film and media and is it feasible to create a Kunstkopf Dummy Head with a built in camera?


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