| CTF - 15 - Callum Bowran |
Interfacing For Accessible Effects |
| CTF 16 - Michael Clarke |
Can the Development of an Integrated DJ and VJ Package fit into the Commercial Creative Technology Market? |
| CTF 17 - Nicholas Connor |
Investigation into improving the clarity of speech from radio broadcasts for the hard of hearing |
| CTF 18 - Richard Courtman |
Digital Video Composition |
| CTF 19 - Alex Dodd |
Scratch FX |
| CTF 20 - Sam Dunlop |
Producing an Audio-Visual with High Quality Technology has a Positive Affect on ASD Autistic Spectrum Disorder |
| CTF 21 - Anthony Evans |
Implementation of a digital model of a vacuum tube guitar amplifier using waveshaping techniques |
| CTF 22 - Nick Gardner |
Investigation Into Headphone Types and the Correlation Between Sound Quality and Safety |
| CTF 23 - Daniel Graves |
Guitar FX Using Arduino & Max MSP |
| CTF 24 - Sam Harman |
iPhone Impulse Response Application |
| CTF 25 - Matthew Le Masurier |
Internet Streaming for Digital Video Broadcasting |
| CTF 26 - Alexander Manolis |
Interactive Hazard Awareness Guide for TV Studios |
| CTF 27 - Shaun Mills |
Motion Controllers in Music Technology: The Invisible Drum-kit |
| CTF 28 - Matthew O'Neil |
Soundscape; Perceived Sound |
| CTF 29 - Dean Ormsby |
5.1 vs Ambisonics: Creating a three dimensional soundfield |
| CTF 30 - Christopher Ottridge |
The Loudness Wars: An Investigation into Popular Music's Increasing Reliance on Loudness over Dynamics |
| CTF 31 - Robert Tutton |
Investigation and Development of Stereoscopic Editing using 3D Cinematics |
| CTF 32 - Bogdan Vera |
Development of a Networked Modular Synthesizer |
| CTF 33 - Daniel Vincent |
Using EEG BCI technology for empirical evaluation purposes in modern gaming |
| CTF 34 - Robert Ward |
Binaural Recording: Is it compatible enough with video for it to be commercially viable in mainstream film and media and is it feasible to create a Kunstkopf Dummy Head with a built in camera? |